Virtual Reality Market by Type, Size, Growth and Analysis – 2027

Home Reports Information and Communications Technology ID: MRFR/ICT/0411-CR | August, 2019 | Region: Global | 102 pages Global Virtual Reality Market Research Report: by Component (Hardware and Software), by Device Type (Head-Mounted Displays, Gesture Tracking Device, Projectors and Display Walls and 3D Cameras), by Technology (Non-Immersive, Semi-Immersive and Fully Immersive), by Vertical (Consumer Electronics, Aerospace…

The Evolution of Virtual Reality

With nearly eight billion people on the planet — and more than half of them on internet — verifying who’s who is one of the great technological challenges of our time. To meet this challenge, Biometric security is rising to the occasion, buoyed by technological advancements and user-friendly experiences. Modern biometrics can seem like science…

The 10 Virtual Reality Statistics Everyone Should Know

Subscribe to our industry digest newsletter: the latest authoritative marketing news, trends, and stats on social media influencers! 10 Virtual Reality Statistics Demonstrating The Industry’s Growth In 2016, $3.7 billion in global revenue was generated from selling virtual reality software and hardware. By 2020, the virtual reality industry is predicted to generate a total revenue…

Valve’s new Index headset is a high-end option for VR fans, but is it worth the $999 price tag?

(Valve Software Photo)The Index, Valve Software’s new expensive entry into the virtual reality hardware market, has officially been released. At $999 for the whole package, the Valve Index is easily the highest-priced method of entry for VR on the market (Oculus Rift S is the next most expensive, at $399). It has a number of…

AT&T to Deliver Interactive SteamVR Content Over 5G Using Edge Computing

Yesterday, AT&T announced that next month, they’ll unveil a demo that achieves a significant milestone in delivering 6DoF interactive SteamVR content to a wireless head-mounted display (HMD) device. What makes this so great is that they plan to deliver the content over a 5G 39GHz mmwave radio, connected to a GPU-accelerated gaming server. “The use …

SteamVR Collectibles Released

In a community update earlier today, we learned about the introduction of SteamVR Collectibles.  The following is gathered from that community update: Today we are adding SteamVR Collectibles to SteamVR Home – items from other Steam titles that can be unlocked and used in SteamVR Home. We’ve partnered with a few VR game developers to create …